Duvida (basica) com Blueprint

Boas a Todos,
Estou com um problema (posssivelmente basico) com os Blueprint

Usando o Motion Detection como base, estou a tentar colocar uma condição basica… de se a luz selecionada estiver previamente ligada, ele não executa a automação … para evitar que ele esteja sempre sempre a desligar a luz quando eu a quero ligada (por switch)

blueprint:
  name: Motion-activated Light test
  description: Turn on a light when motion is detected.
  domain: automation
  input:
    motion_entity:
      name: Motion Sensor
      selector:
        entity:
          domain: binary_sensor
          device_class: motion
    light_target:
      name: Light
      selector:
        target:
          entity:
            domain: light
    no_motion_wait:
      name: Wait time
      description: Time to leave the light on after last motion is detected.
      default: 30
      selector:
        number:
          min: 0
          max: 3600
          unit_of_measurement: seconds

# If motion is detected within the delay,
# we restart the script.
mode: restart
max_exceeded: silent

trigger:
  platform: state
  entity_id: !input motion_entity
  from: "off"
  to: "on"
condition:
- condition: or
  conditions:
  - condition: state
    entity_id: !input light_target
    state: 'off'
action:
  - alias: "Turn on the light"
    service: light.turn_on
    target: !input light_target
  - alias: "Wait until there is no motion from device"
    wait_for_trigger:
      platform: state
      entity_id: !input motion_entity
      from: "on"
      to: "off"
  - alias: "Wait the number of seconds that has been set"
    delay: !input no_motion_wait
  - alias: "Turn off the light"
    service: light.turn_off
    target: !input light_target

e estou a obter o seguinte erro:

Blueprint Motion and brightness activated Light when not yet connected generated invalid automation with inputs 
OrderedDict([('motion_entity', 'binary_sensor.xxxxxxx_occupancy'), ('brightness_entity', 'sensor.xxxxxx_illuminance_lux'), ('light_target', OrderedDict([('entity_id', 'light.xxxx')])), ('no_motion_wait', 20)]): 
Entity ID entity_id is an invalid entity ID for dictionary value @ data['condition'][0]['conditions'][2]['entity_id']. Got None

Caso ponha na condição o light.xxxx ele funciona corretamente, mas por outro lado perde a vantagem de ser um blueprint…


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